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The Electronic Gaming Monthly Compendium

Created by The EGM Compendium

A Definitive History of Video Games Through the Pages of the #1 Gaming Magazine

Latest Updates from Our Project:

An Update on the EGM Compendium
over 1 year ago – Fri, Jan 24, 2025 at 02:57:39 PM

With 2025 officially underway, we’re hard at work on every aspect of The EGM Compendium, and making great progress on all fronts. We wanted to provide a detailed overview to our backers of where we’re at and where we’re headed.

Updated Timeline for Reward Fulfillment

Let’s start with the most important update: For reasons we'll outline below, we need to push back our original delivery estimate of February. You can now expect your physical copy of The EGM Compendium to ship this summer, with the current shipment date now planned for late July 2025.

The EGM Digital Archive currently remains on track for our original launch window, Once we finish the final few tweaks and tests, we'll update you with specific launch plans, including the date we'll open access and how you'll be able to set up your account.

We understand the delay of the book will be disappointing to some, and we’d like to be as transparent as possible about the reasons.

In short, the great success of the campaign brought with it some new and unexpected challenges, most crucially with printing. Prior to launching the campaign, we had planned to have a print run of a few thousand copies and had negotiated a time slot with our intended printer to produce the book on a schedule that fit conveniently during an open space in their schedule. As the response to the Compendium grew, we found ourselves outgrowing this schedule and the printer we had originally selected. The amount of time they required to produce a book of this size, in this quantity, made it impossible for them to honor the original timeline. Additionally, they informed us they would no longer be able to produce some features of the book internally, which would’ve complicated production immensely. These realities have made it necessary for us to find an alternate home for the printing of the project.

The good news is that we’ve already connected with several large printers capable of producing the highest-quality product much sooner than the original printer would have been able to do it and without requiring the sub-contracting of certain elements. While we have been given specific schedules from each of the printers who are in consideration on the project and have been assured that the July delivery date will be met, we want you to know that equally important to us is making sure that they are capable of delivering only the very highest quality, and we’re confident in the short list of printers we’ve compiled.

While the change in printers is the primary driver behind the delay, we should also acknowledge that the success of the campaign has made the Compendium an even more ambitious project, and your support has inspired us to go beyond our initial plans, and even beyond the announced the stretch goals. You can expect more interviews, more pages, and more gaming history throughout the book. As such, the added time required to switch printers will also enable to better deliver on this more ambitious vision and make the best possible version of the book without rushing. You can read more specific details on our progress below, but know that the extra time will be put to good use. We can also now confirm that your copy will be more than 350 pages, up from our original estimate.

This is a project that is literally 35 years in the making, and we’re hopeful that all of you understand that we’re implementing this delay for the right reasons.

Note that while it will take a bit longer to get the book done, we are already gearing up for production of the other rewards and are looking at ways to deliver those items as they are completed. As we get closer to the start of actual fulfillment we will of course keep you in the loop and provide updates and pictures of the final products and keep you clued in on the shipping dates for your rewards.

Late Pledges

We’ve received countless words of encouragement and thanks for keeping the project open to those who are still finding the campaign during the Late Pledges phase.

However, we’ll be ending the "Special Collector’s Ed. (Late Pledge)" tier at the end of this month. At the same time, we will open up voting for the sections of the book requiring community input to start that process.

We’ll still be leaving late pledges for the Digital and Physical editions of the book itself live until we’re closer to shipping, but we’ll need to turn those off eventually too. We’ll be sure to provide advance notice before we do.

Backer Surveys, Shipping Addresses, and Your Content in the Book

We continue to receive a lot of emails from first-time Kickstarter users who have questions about how to provide the address of where to send their rewards, how they’ll be able to add their name or input into the book, and similar requests.

The answer to all of these questions is that we’ll collect this information via a Backer Survey, which will go out directly to the email address you used when you signed up for your Kickstarter account. That’s when you’ll be able to provide us with a mailing address, let us know what name you want in the book and how you want it shown (whether it is your own or someone else’s), and to provide additional feedback on other content that will be in the book or the new issue of EGM.

Today, we can also announce that we’ll be working with BackerKit for our post-launch support, including our Backer Surveys. While many of you may be familiar with BackerKit, if you’re a first-time Kickstarter backer, we’d like to share a little bit about what this means for you.

First, you don’t need to do anything. BackerKit ties into Kickstarter directly, so you don’t need to register a dedicated BackerKit account. When the Backer Survey goes out, it’ll go to the email attached to the Kickstarter account you used to back the Compendium—the same one that received this update. Instead of getting that email from Kickstarter, however, the notice will come from BackerKit. We plan on sending these surveys out in the first week of February and will provide another update before that process begins.

Second, BackerKit offers much greater flexibility. With BackerKit, you can update your responses as needed instead of responses being locked in the way the native Kickstarter backer surveys work. If your address changes after you fill out the survey, but before we ship your book, for instance, you can go in and update it yourself with BackerKit without having to contact us directly.

Third, BackerKit will allow you to modify your pledges. Whether you backed during the original campaign and have decided you want to upgrade to a higher tier, or if you’re a Late Pledge who missed out on the chance to purchase an additional add-on, BackerKit will allow you to be able to fix that. We’ll be offering at least some add-ons as BackerKit upgrades to address the most common requests we’ve seen and will share more details soon. We may even be able to offer new campaign rewards for interested backers to purchase.

Keep in mind, you have zero obligation to upgrade your order. If you’re happy with what you’ve already pledged for, you don’t need to modify anything and your current order will be fulfilled as you have presently pledged it. But if you do want to add something from the available add-ons, that will now be possible.

Finally, BackerKit will amplify our ability to provide customer support. While communicating with all of you has been one of the highlights of running the campaign, it’s also quite a lot of work to tackle every incoming request and concern. BackerKit’s data management tools and support team will make it much easier for our team to answer your questions.

The EGM Compendium Update

We also wanted to update you on our progress on the Compendium.

To date, we’ve completed almost all of the roundtables and interviews with past editors and contributors, and we’ve also added a few more as surprises. At present, we’ve spoke with nearly three dozen past contributors from throughout EGM’s editorial history (not counting any of the industry figures or influencers) and have amassed almost 17 and a half hours of total interview audio. It’s been truly amazing to witness the reunions of each era of EGM, and we’re excited to bring you in on the fun when the book launches.

During the course of our interviews, we’ve also collected some great material on behind-the-scenes stories of how specific issues came together that we can’t wait to share in the pages of the Compendium.

We’re considering releasing a preview chapter of the book to backers in PDF form to offer a sense of how the final book will look and read. Let us know in the comments if this is something you’d like to see, and we’ll put it together!

The EGM Digital Archive Update

The initial version of the Digital Archive is nearly ready for prime time. Searching past issues of EGM is super easy and the platform grants an incredible amount of control over what and how you search. You will also be able to download entire issues for your own personal archive or simply read them issue by issue. You can see some early examples of how the Archive works in the images above.

At the moment, we’re finishing up our final step in indexing all 264 issues of EGM so you can discover every piece of coverage in a modern, interconnected way. We’re also putting some final polish on our tech solutions for navigating and displaying the issue content, to ensure you’ll have a better user experience when you get a chance to log on for yourself.

We’ll continue to add features and functionality after launch, including a few of the more time-intensive stretch goals (such as the full text conversion and the EGM² index). These updates will roll out in the weeks and months that follow the initial introduction of the Archive.

We’re happy to announce that one of our stretch goals, the new Review Index, is finished and will let you easily view and sort through every review score in EGM history, and best of all it’ll be open to all our backers—even those who didn’t pledge for Digital Archive access.

Video Game History Foundation Collab

We’re thrilled to report that we’re working with the Video Game History Foundation to add even more content to the EGM Digital Archive. Frank Cifaldi, who runs the Foundation, has been super helpful in providing immaculate scans of certain EGM content, including an archived and indexed collection of inserts that were packaged with EGM, that will now be incorporated into the Archive. These inserts are an amazing addition to the Archive and were the only place certain games—on display at industry shows like E3—were ever seen or reported on. We encourage everyone to check out the amazing work Frank and his team are doing to help preserve gaming history.

That’s all for today. We’ve already got additional updates in the works for the weeks ahead, as we start sending out the Backer Survey, solicit your input for the community-driven aspects of the book, and gear up to launch the Digital Archive. Expect to hear from us again soon.

Until then, we want to invite you to respond to this update or send us a message if you have any questions. You have helped create a wonderful community of fans, and we appreciate your support of EGM and this campaign.

Thanks a million!
over 1 year ago – Wed, Dec 11, 2024 at 11:09:02 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Thank you for making history with The EGM Compendium!
almost 2 years ago – Thu, Nov 14, 2024 at 12:04:19 AM

What an incredible finish to an incredible month. Your phenomenal support made The EGM Compendium the #1 most funded and #1 most backed project in Kickstarter’s nonfiction publishing category—ever. We’re in awe of the amazing outpouring of love Electronic Gaming Monthly that so many of you expressed in your words and support.

We know we’ve said thank you a lot over the last 30 days, but honestly, we haven’t said it nearly enough times to convey how we really feel. Thank you so much. This is a dream project for all of us, and each and every one of you has gone above and beyond our expectations to help it come true.

Now that the campaign is over, we won’t be hitting your inbox nearly as often, but we promise to stay in touch with regular updates—especially when we reach a major milestone or have something cool to share. We’ve gathered an amazing community of EGM fans here, and we want to keep in touch.

We’ll be finalizing our Backer Survey and sending that out soon. We hope you understand that we’ll be taking a short break to recharge after this marathon, but rest assured we’re already hard at work to fulfill everyone’s rewards. When the Backer Survey is sent we’ll collect your address and anything else we need to deliver your rewards, like the name you’d like to be credited under (for those in relevant tiers), or your email address so we can communicate directly about special rewards like letters, letter art, or a Review Crew bio.

PLEASE NOTE: The Backer Survey will be the first time we contact you to gather your address and other information. We will post and send out an update through the Kickstarter campaign letting you know in advance when you can expect the Backer Survey. If you receive any unsolicited emails from anyone pretending to represent the campaign or EGM before then, they’re not us, and you should not respond.

In the days ahead, we’ll also be sending out updates with links to a survey allowing you to participate in the Backer’s Choice portions of the book, so you can have a say in the features that make it into the final edit. In the farther future, we’ll also keep you in the loop as we shift our focus to issue #265.

One more quick note: You’ll notice we’ve decided to experiment with Late Pledges for some of our lower reward tiers. This is a relatively new feature for Kickstarter—it hadn’t even rolled out to all creators when we first started planning this project. We thought it made sense to offer those who may have missed out a chance to purchase the book and archive access while we finish up work on the book, but we also wanted to ensure that some of the higher-tier rewards offered to the Quartermanniac, Super Collector’s Edition II Turbo, I Am Sushi-X, and Editors’ Choice Leather tiers would remain exclusive to those who backed during the campaign, and we wanted to make sure those original backers got the best deal possible.

Also, as some of you may have noticed, we ended up not quite selling out of the Super Collector’s Edition II Turbo and Editor’s Choice Leather editions. We are still going to produce the full print run of both (1,000 copies of the numbered Turbo II edition and 264 copies of the Editor’s Choice) in keeping with the spirit of those items. We're exploring our options for how best to handle these few remaining copies, but we did want you to know that there will be no more of these produced in the future. Ever.

With that update, we’re off to get a little rest after an amazing whirlwind of a month, but one more for the road: Thank you!
 

The campaign’s last day—and one final chance to make history
almost 2 years ago – Wed, Nov 13, 2024 at 01:12:04 PM

This is it! We’ve reached the final day of our Kickstarter campaign. At midnight tonight Pacific Time, the funding of this project will officially come to a close. We wanted to take this opportunity to thank you one last time for your incredible support and all of the renewed interest in Electronic Gaming Monthly.

Together, you’ve made The EGM Compendium the most funded video game book in Kickstarter history. Among all nonfiction books on the platform—not just gaming—we’re now ranked #1 for most individual backers. We’re also the #2 most funded nonfiction book, and if we finish strong, we’ve got a real shot at taking the top spot there, too.

It is so satisfying to know that there is a community as big and broad as the one we've found here on Kickstarter, one that shares our belief in preserving history and our nostalgia for the video games and gaming magazines of the past. It’s been equally satisfying to show the rest of the world how much of an appetite there is for safeguarding this rich legacy. We hope the support you've shown will resonate throughout the wider gaming world in the years ahead.

So we’re asking you one last time to spread the word to anyone you know who might appreciate this chance to pick up The EGM Compendium, the Digital Archive, and the all-new EGM issue #265 before the campaign ends tonight.

Thanks again for all the love you’ve shared throughout the campaign. We can’t wait to share it right back as we work hard to deliver a book (and new issue of EGM) worthy of your support.

EGM alumni share their messages to you
almost 2 years ago – Mon, Nov 11, 2024 at 04:42:29 PM

With a little over 48 hours left until the funding period wraps up, you and the rest of our amazing backers have pushed the campaign past the $700,000 mark. While we can't ever thank you enough for your support of The EGM Compendium, we figured you might appreciating hearing from some folks besides me and Mollie for a change.

On that note, we'll turn things over to just a few of the dozens of former EGM editors who'll be participating in the book:

"I'm dreading everyone having access to everything I wrote 2+ decades ago. Please don't read this."
–Dan "Shoe" Hsu
(1996-2008)
Editorial Director (1UP Network), Editor-in-Chief, Previews Editor, Associate Editor, Assistant Editor

"I'm blown away by the incredible response and reaction to this masterful ode to EGM, despite unsuccessfully lobbying to redact ill-conceived photos of me and the rest of the Review Crew bedecked as festive elves in the 1996 issue's Holiday Buyer's Guide. Would be a real shame if something happened to that one very specific section of the EGM archive."
–Crispin Boyer
(1996-2008)
Senior Executive Editor, Senior Editor, Features Editor, Associate Editor

“It’s exciting and gratifying to see this Kickstarter doing so well. EGM was a big part of my childhood (as a reader), and then my second, much better childhood, where I got paid to play and write about unreleased video games for 14 hours a day for like four years straight with a bunch of like-minded pals. It’s cool that they might make a new issue and all, but my ultimate dream is to see Decapitato brought back as a competitive extreme sport with real stakes—you know, like Squid Game, but for nerds. So keep those pledges coming!”
–John Ricciardi
(1997-2007)
International Editor, Japanese Correspondent, Reviews Editor, Associate Editor

“I’d like to say that it's incredibly shocking and humbling that so many seem to be interested in something that was so fun for me to be a part of for so many years. You really never know the good ol’ days until they're passed and I never thought that in this day of instant digital media that people would care about EGM's legacy and it's been awesome to see. Thank you—it's so gratifying.”
–Kraig Kujawa
(1997-2002)
Senior Associate Editor, Associate Editor, Sports Editor

"I’m eternally grateful to all the fans who not only backed this project but shot us well past the stretch goals. EGM was such a huge part of my life, and to know that folks want us back for one more rodeo is beyond humbling. We promise to deliver the next chapter that both EGM, and you, the fans, so rightfully deserve. Thank you."
–Ray Carsillo
(2011-2018)
Previews Editor, Reviews Editor, Associate Editor

"You're welcome for the Flaming Dragon Punch."
–Ray Price
(1991-1992)
Assistant Editor