Thanks a million!
2 months ago
– Wed, Dec 11, 2024 at 11:09:02 PM
This post is for backers only. Please visit Kickstarter.com and log in to read.
A Definitive History of Video Games Through the Pages of the #1 Gaming Magazine
This post is for backers only. Please visit Kickstarter.com and log in to read.
What an incredible finish to an incredible month. Your phenomenal support made The EGM Compendium the #1 most funded and #1 most backed project in Kickstarter’s nonfiction publishing category—ever. We’re in awe of the amazing outpouring of love Electronic Gaming Monthly that so many of you expressed in your words and support.
We know we’ve said thank you a lot over the last 30 days, but honestly, we haven’t said it nearly enough times to convey how we really feel. Thank you so much. This is a dream project for all of us, and each and every one of you has gone above and beyond our expectations to help it come true.
Now that the campaign is over, we won’t be hitting your inbox nearly as often, but we promise to stay in touch with regular updates—especially when we reach a major milestone or have something cool to share. We’ve gathered an amazing community of EGM fans here, and we want to keep in touch.
We’ll be finalizing our Backer Survey and sending that out soon. We hope you understand that we’ll be taking a short break to recharge after this marathon, but rest assured we’re already hard at work to fulfill everyone’s rewards. When the Backer Survey is sent we’ll collect your address and anything else we need to deliver your rewards, like the name you’d like to be credited under (for those in relevant tiers), or your email address so we can communicate directly about special rewards like letters, letter art, or a Review Crew bio.
PLEASE NOTE: The Backer Survey will be the first time we contact you to gather your address and other information. We will post and send out an update through the Kickstarter campaign letting you know in advance when you can expect the Backer Survey. If you receive any unsolicited emails from anyone pretending to represent the campaign or EGM before then, they’re not us, and you should not respond.
In the days ahead, we’ll also be sending out updates with links to a survey allowing you to participate in the Backer’s Choice portions of the book, so you can have a say in the features that make it into the final edit. In the farther future, we’ll also keep you in the loop as we shift our focus to issue #265.
One more quick note: You’ll notice we’ve decided to experiment with Late Pledges for some of our lower reward tiers. This is a relatively new feature for Kickstarter—it hadn’t even rolled out to all creators when we first started planning this project. We thought it made sense to offer those who may have missed out a chance to purchase the book and archive access while we finish up work on the book, but we also wanted to ensure that some of the higher-tier rewards offered to the Quartermanniac, Super Collector’s Edition II Turbo, I Am Sushi-X, and Editors’ Choice Leather tiers would remain exclusive to those who backed during the campaign, and we wanted to make sure those original backers got the best deal possible.
Also, as some of you may have noticed, we ended up not quite selling out of the Super Collector’s Edition II Turbo and Editor’s Choice Leather editions. We are still going to produce the full print run of both (1,000 copies of the numbered Turbo II edition and 264 copies of the Editor’s Choice) in keeping with the spirit of those items. We're exploring our options for how best to handle these few remaining copies, but we did want you to know that there will be no more of these produced in the future. Ever.
With that update, we’re off to get a little rest after an amazing whirlwind of a month, but one more for the road: Thank you!
This is it! We’ve reached the final day of our Kickstarter campaign. At midnight tonight Pacific Time, the funding of this project will officially come to a close. We wanted to take this opportunity to thank you one last time for your incredible support and all of the renewed interest in Electronic Gaming Monthly.
Together, you’ve made The EGM Compendium the most funded video game book in Kickstarter history. Among all nonfiction books on the platform—not just gaming—we’re now ranked #1 for most individual backers. We’re also the #2 most funded nonfiction book, and if we finish strong, we’ve got a real shot at taking the top spot there, too.
It is so satisfying to know that there is a community as big and broad as the one we've found here on Kickstarter, one that shares our belief in preserving history and our nostalgia for the video games and gaming magazines of the past. It’s been equally satisfying to show the rest of the world how much of an appetite there is for safeguarding this rich legacy. We hope the support you've shown will resonate throughout the wider gaming world in the years ahead.
So we’re asking you one last time to spread the word to anyone you know who might appreciate this chance to pick up The EGM Compendium, the Digital Archive, and the all-new EGM issue #265 before the campaign ends tonight.
Thanks again for all the love you’ve shared throughout the campaign. We can’t wait to share it right back as we work hard to deliver a book (and new issue of EGM) worthy of your support.
With a little over 48 hours left until the funding period wraps up, you and the rest of our amazing backers have pushed the campaign past the $700,000 mark. While we can't ever thank you enough for your support of The EGM Compendium, we figured you might appreciating hearing from some folks besides me and Mollie for a change.
On that note, we'll turn things over to just a few of the dozens of former EGM editors who'll be participating in the book:
"I'm dreading everyone having access to everything I wrote 2+ decades ago. Please don't read this."
–Dan "Shoe" Hsu
(1996-2008)
Editorial Director (1UP Network), Editor-in-Chief, Previews Editor, Associate Editor, Assistant Editor
"I'm blown away by the incredible response and reaction to this masterful ode to EGM, despite unsuccessfully lobbying to redact ill-conceived photos of me and the rest of the Review Crew bedecked as festive elves in the 1996 issue's Holiday Buyer's Guide. Would be a real shame if something happened to that one very specific section of the EGM archive."
–Crispin Boyer
(1996-2008)
Senior Executive Editor, Senior Editor, Features Editor, Associate Editor
“It’s exciting and gratifying to see this Kickstarter doing so well. EGM was a big part of my childhood (as a reader), and then my second, much better childhood, where I got paid to play and write about unreleased video games for 14 hours a day for like four years straight with a bunch of like-minded pals. It’s cool that they might make a new issue and all, but my ultimate dream is to see Decapitato brought back as a competitive extreme sport with real stakes—you know, like Squid Game, but for nerds. So keep those pledges coming!”
–John Ricciardi
(1997-2007)
International Editor, Japanese Correspondent, Reviews Editor, Associate Editor
“I’d like to say that it's incredibly shocking and humbling that so many seem to be interested in something that was so fun for me to be a part of for so many years. You really never know the good ol’ days until they're passed and I never thought that in this day of instant digital media that people would care about EGM's legacy and it's been awesome to see. Thank you—it's so gratifying.”
–Kraig Kujawa
(1997-2002)
Senior Associate Editor, Associate Editor, Sports Editor
"I’m eternally grateful to all the fans who not only backed this project but shot us well past the stretch goals. EGM was such a huge part of my life, and to know that folks want us back for one more rodeo is beyond humbling. We promise to deliver the next chapter that both EGM, and you, the fans, so rightfully deserve. Thank you."
–Ray Carsillo
(2011-2018)
Previews Editor, Reviews Editor, Associate Editor
"You're welcome for the Flaming Dragon Punch."
–Ray Price
(1991-1992)
Assistant Editor
Happy Friday, and thank you once again for your incredible support of The EGM Compendium!
Since we first launched this campaign, we've heard from backers asking if there's any way for them to become contributors to the project, sharing their memories of EGM to be included in the Compendium.
Our goal was for the contributors in the book to be people with a professional connection to EGM: people who wrote for the mag, worked in the game industry during its run, or keep the spirit ofEGM alive with their current work.
That said, we also know that the community of fans is vitally important to the EGM story—something you've shown us again in a huge way during this campaign. With that in mind, we've come up with an idea that'll let us include some of your stories in the Compendium—and help us make one last push to get the word out during the final stretch of the campaign.
From now through the end of the campaign, we're asking you to share your fondest memories of EGM on social media with the hashtag #EGMmemories and include a link to the EGM Compendium Kickstarter page in your post. After the campaign wraps, we'll check all the major platforms—we're thinking Twitter (it's still Twitter to us), Threads, TikTok, Instagram, Facebook, and Bluesky, but let us know if we forgot your favorite in the comments. We'll pick some of our favorites to include in the book.
While any and all of your memories are welcome, those that pertain to a particular era, issue, or article from EGM's run will have the best shot at getting into the book. Basically, the more specific you can be, the better.
We look forward to hearing about all the moments in EGM history that had the biggest impact on you. Even if your personal story doesn't make it into the book, it'll certainly help us better understand what made the magazine special to you as we finish work on the Compendium.
Thanks again.